How Aradena Battlegrounds Acquired 3,426 Sign-Ups and 790 Active Players with Blockchain-Ads
Drive sign-ups, grow active player base, and support Token Generation Event
Aradena Battlegrounds is a Web3 tactical trading card game combining strategic deck-building with 3D hex-based combat. It offers full digital ownership of in-game assets through the $AG token. The platform runs as a desktop client and targets competitive gamers seeking play-to-earn mechanics and real money prize pools. Aradena launched a 45-day paid acquisition campaign on Blockchain-Ads to drive sign-ups and active player acquisition ahead of and during its Token Generation Event.
A note on attribution: Aradena's paid acquisition on Blockchain-Ads is managed through affiliate partners, each running independently with their own market focus and creative approach. This case study covers one such campaign and reflects what Blockchain-Ads can deliver for Aradena-aligned partners across Southeast Asia, Eastern Europe, and Latin America.
Aradena needed to reach crypto-native gamers who would not only register but download the desktop client and become active players. All within a 45-day window that included a live TGE. Four obstacles defined what that required:
Key Obstacles
Google and Meta restricted Web3 gaming and token advertising. Broad gaming networks also lacked the on-chain context to identify players with both tactical gaming experience and crypto asset ownership. Aradena needed a platform that could reach Play2Earn and Web3 gaming audiences through verified behavioural signals. It also needed to deliver free-to-play and prize pool messaging in environments where on-chain game asset ownership was already familiar. Blockchain-Ads provided that through four capabilities:
The campaign launched across Play2Earn Gamers, Web3 Gamers, and PC/Console Gaming and RPG and MMO interest segments simultaneously. The opening creative approach tested two distinct entry points. Angles like Day One Token Utility led with the $AG token's immediate in-game value. Free-to-play prize pool messaging positioned Aradena as a zero-cost entry into real money competition. All active segments ran at equal weight to establish which message drove the strongest sign-up and desktop download intent before spend was concentrated.
Play2Earn Gamers and Web3 Gamers outperformed broad gaming interest segments on download-to-active-play conversion. This confirmed that verified on-chain gaming behaviour predicted deeper funnel engagement more reliably than general gaming interest. Creative shifted toward community proof as the player base grew. Angles like Trade and Battle with Over 80K Players and Over 100K Players Have Joined reinforced Aradena's scale to users still in consideration. Retargeting activated against downloaded but inactive users, using tournament prize pool messaging to drive first active play sessions.
The final phase concentrated spend behind Play2Earn Gamers and scaled the strongest-performing creatives from Phase 2. TGE activity ran in parallel, with card pack and token launch angles targeting users already active in the game. The 45-day campaign closed with 3,426 total sign-ups at a $5.84 CPA, 790 active players at a $25.32 CPA, and a 23% sign-up to active player conversion rate across the full funnel.
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